Tideglass rebuilt
Tideglass has a new town on the estuary with walkable shores, and its quests have been rewritten from the ground up with more fights, more discoveries and more personality.
Dorenvar updates often, sometimes several times a day, so these notes are grouped by date. Each date is one version. Smaller fixes may be summed up in a line.
No notes match. Clear the search or filter to see everything.
Version 0.8.0 Latest
Tideglass has a new town on the estuary with walkable shores, and its quests have been rewritten from the ground up with more fights, more discoveries and more personality.
Press the backtick key to keep running forward. You can rebind it under Settings, Controls & comfort. Bags, the map, chat and other windows stay usable while you run.
Greenreach has new spoken narration.
Every region now has its own painting when you enter the world, and the loading screen rotates through 235 tips that fit your class, region and device. A few dad jokes slipped in.
You are reading them. Open View Release Notes from the App & downloads page in Settings to see what changed in Dorenvar, date by date.
NPC conversations now open on the left side of the screen, in a slimmer panel at eye level and clear of the character you are talking to. Service buttons stack in even rows with room for long names.
You can see your character and your current target beside their health bars, with portraits that reflect your appearance, equipment and Shifter form.
See who you're talking to with a portrait and name bar in NPC conversations and quest windows. Their name and the close button stay visible while you scroll.
New characters now see quest markers, objectives, party members, other players, gathering nodes and dungeon markers on the minimap. Creatures, vendors, trainers, bankers and your bound home stay hidden until you switch them on in the Legend.
When all that is left of a quest is a closing word, the quest now reads Ready to turn in. One click plays the last lines and opens your reward.
The Escape menu is down to its main actions, and Settings is now a larger window with five pages. Portrait phones get a category picker.
Fixed invisible walls around Tideglass buildings and stalls, and pillars you could walk through.
Version 0.7.1
Press F8, choose Report a bug or idea in the menu, or type /bug, /idea or /feedback in chat. Your report can include a screenshot and details about the moment, and you choose what to send.
Fixed problems found in Galehook playtests, including patrols, escorts and events, quest progress and rewards, and stairs and routes.
The first trainer reminder now also appears when a quest reward gives you a level, Abilities names the right instructor after you travel, and reminders fit on narrow phones.
Version 0.7.0
The world now follows a 24-hour cycle with moonlit nights, and each region has its own weather.
Choose how the mouse behaves in Controls & comfort. Action is the new default: mouse look is the resting state, and windows give you the cursor until they close.
The world has a new surface style, with fuller materials and light across every zone.
Version 0.6.0
The Vantik have a starting zone for levels 1 to 5, with 47 quests, vertical routes and wings you earn. Passages lead onward from the rookeries.
Version 0.5.0
The Kaldreth have a starting zone for levels 1 to 5 in the Scarred Dominion, with 42 quests, a cave to explore and declared yield duels.
The wolf, bear and stag have new gaits, jointed legs and better models, so each form moves like the animal it is.
Version 0.4.0
The Thaeli have a home of their own. Rootwake Glade is a new starting zone for levels 1 to 5, with 31 quests, its own creatures and narrated opening.
You can now reset a forgotten password from the sign-in screen with an emailed link, and verify your email address from your account.
Every humanoid in the world has new animation. Feet plant properly, walks and runs have their own rhythm, and characters can sit, kneel, hold a combat stance and carry weapons properly.
Version 0.3.0
Two new professions are open to everyone and never take a primary slot. Fishing is a calm cast and wait, then a short skill reel, in almost any water. Field Care is a trade for treating wounds.
Tideglass Reach gets its second chapter for levels 5 to 10, with 39 quests, class trials and a party hold with two bosses. Tideglass professions come with it.
Herbalism, Mining and Skinning now share the two primary slots with the crafting trades. Cooking stays open to everyone. Characters over the limit keep their two highest skills, and an unlearned profession keeps its skill and recipes.
Version 0.2.0
All eight professions now run from your first lesson up to the level cap, with new recipes and materials along the way.
Chat now has channels and tabs, with whispers, emotes, a friends list, ignore, reports and a player menu. Open the player menu with a right-click or a long press on another player.
Every new character now needs a name, and the field tells you right away if a name is taken. Random names now draw from about 9,200 options that fit each race.